The NoomiClone game transforms a very simple gymnastics bar into a sandbox of physics-driven stunts. Build up speed, adjust your body position, let go at the exact moment, and direct your character back toward the bar for a clean regrab.
NoomiClone is a 3D physics-based flipping sports simulation, focused on movement, not fixed levels. You control the character’s body position and timing to execute swings, air spins, and regrabs. The way you arch and tuck changes how the body moves, and the release point dictates where you go once you leave the bar.
The character does not just do a pre-set animation when you hit a button. Instead, the game responds to motion, timing, and physics.
Take a little time to work out how the character moves on the bar before you do any tricky flips. Watch the swing and try arching and tucking at different places.
The goal is not about making the biggest movement right now. Having a regular swing will provide a consistent setup for when you test your release timing later.
A well-timed release can launch the character into an airborne spin. Tucking can affect the spin once airborne. Opening out the body can vary how the manoeuvre develops. The problem is that you need to comprehend how these changes affect the whole flight, not just each input as a separate action.
Finishing a rotation doesn't imply you will automatically catch the bar. Your path is important, too. Even if the character spins the right way but ends up too far from the bar, the attempt can still fail.

The controls are simple, but the effects grow more complex as you mix them with momentum and timing.
A gymnastics bar, physics-based movement, and direct body control make NoomiClone an open-ended trick simulator. Gain momentum, control your rotation, release at the appropriate moment, and once the action is over, shoot for the bar once more. Build up some speed, control the spin, and get that perfect regrab. Test your timing by clicking Play Now!
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